


The physics system is one of the best assets that this game has to offer and is on par with Kerbal Space Program but with similar gameplay to Surviving Mars. Rather than taking a simplistic approach, Space Engineers is aimed heavily at giving players the ability to alter any and all aspects of space ships, land vehicles, and space stations along with many other setups.

The primary goal of the game is to build, explore, and survive in space. So why is this game so beloved if it’s a technical challenge rather than ‘difficulty’ challenge? Like I said, there’s endless possibilities and the game embraces creativity and exploration. Though hardly impossible, it’s a challenge to get into but be warned – you won’t just be able to put it down once you’ve got the hang of it. Plus, at some level, this really is pretty much rocket science. It’s a hard game not because its unforgiving, nor because there’s challenging AI/difficulty spikes, but because there really are thousands of different approaches to take. Looking at my own hours, coupled with those of across different platforms, its not uncommon to see people breaching the thousand-hour mark. And then there’s Space Engineers that, both ingame and in real life, seems to be a blackhole of time consumption. Some of them are just straight addicting, while others seem to have endless content that, no matter how many hours you play there’s always more to do. There are a few games that have felt impossible to put down over the past few decades of game development.
